Of course, LightSword works if Blue needs physical damage. And with its additional content and some light QoL features, this is easily the definitive way to play SaGa Frontier. While they can equip anything a human can, they can't learn weapon techs like humans do. Charisma affects susceptibility to and accuracy with the Charm debuff. They can absorb enemy monsters and mystics, gaining new skills by doing so, and occasionally However, they have abilities called Faeblade/Mystic Sword, Mystic Gloves, and Mystic Boots. Youll want to use these against mobs once theyre a bit low on health. enemy mecs, though half the time absorbing a mec will just refill your WP. You'll need to get a grip on them for Asellus's route, at any rate. Good topic, though didn't Omega Body (Type-7?) There are definitely more around, but he doesn't know anyone. It also has a small impact on magical-based damage. Are you using White Rose out of Asellus's or Emilia's quest? For instance, lets say you want to increase a casters JP. And don't worry if they don't have all their mystic items, they'll get those after battles. Max HP is only increased the first time an Ability is absorbed from enemies, so its good to fight a variety of enemies to get stronger. This is the most important factor for calculating damage. Having teams full of humans isnt very SaGa, but sometimes it happens here. In Reds Scenario, Despair cannot be accessed while trying to infiltrate Shuzers Base. Mario Strikers: Battle League Review | Im Not Capcom Fighting Collection Review | Sicko Selections, Free Scenario System offers multiple stories in one game, Skills and combos are super exciting to see, Additional content, especially story stuff. Little Noah: Scion of Paradise Review | Wholesomeness Monster Hunter Rise Sunbreak Review | Familiar With Klonoa Phantasy Reverie Series Review | A Dream Fire Emblem Warriors: Three Hopes Review | Edelgard Metal Max Xeno Reborn Review | Roiling Remake. Other new features include a New Game+ option, which lets you dive back into completed scenarios with things you earned the first time intact. JP (jutsu points) Think of JP as your mana for magic spells. Frontier hits you with brief tutorials fairly often though, so you get more than in earlier games. Lastly, they cant learn weapon skills like humans. SaGa is one of those series thats hard to get into, mostly because of its difficulty relative to other JRPGs. but those of you who want to do it one at a time, here's a list of characters in descending order of reccomendation. While some might find the initial strict linearity Specializes in high QUI. the only stats that increase after battle are CHA, HP, WP, and JP. Likewise, certain schools of magic allow you to have the gift, a golden star on a character when selecting/buying spells. JP are "Jutsu Points", basically this game's MP. This will reduce the WP or JP costs by one point. Mind (Kyo) vs. Like other games youll be glimmering moves, which means your characters will randomly learn new skills in battle based on their actions. Even though battles have multiple speed settings bolted on, the combos and skills often had me leaving that setting alone. ECM is useful for fighting Mec type enemies. Concentration primarily affects magical-based damage and gun-based damage. There are tons of skills for each weapon, and quite a few different kinds of magic you can run into. Having maxed out stats means nothing without good abilities, however. but as far as quest direction goes, this one's very upfront about what you need to do. [GriffithScratch], [Crystallizer], and [TigerRampage] are useful Mystic Abilities to have, but in terms of pure Stats, its okay to absorb three Suzaku and use [TitasWave]. Useful accessories are listed in the table below. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign. Buy: Where the item can be bought Its more of a directors cut than a remaster, and thats just cool. Another problem I have is an unfortunate clash with one of my favorite things about SaGa overall. Healing spells and items restore HP and bring back downed characters during battles. get confused. If a supporting character loses all their LP during battle, theyre considered dead and no healing spell or item can bring them back (youll need to rest at an inn). as great is it is, it doesn't make any effort to teach you how to play it, and in a game with LaserCannon and MediPack is the perfect combination of offense and defense. Just But because these combos are random it makes them super exciting to see, especially since the tradeoff for not controlling them is theyre free. Strength, Mobility, and Vitality (in that order) determine Martial Arts damage, physical-based Mystic absorb ability damage, physical-based monster damage, and Tiger Rampage (mystic and Mec). Subreddit for Squaresoft's long-running SaGa series. of his own. monsters using their MysticSword, MysticGlove, and MysticBoots. For humans and mystics, you can't learn new skills while all your As far as armor goes, MysticMail cant be replaced (except for Nusakan and Mesarthim), so youll want to have Headgear, Gloves, Footwear, and Shirts with high defense and at least some resistance to sonic type attacks. Stats become harder to increase as the value rises, so if you want to raise them, avoid equipment with stat bonuses. [Kusanagi] and [ReverseGravity] are even powerful enough to be useful at end-game. Press Triangle and R2 to do a Quick Save before you try anything. As long as you have the right items, itll be easy to raise HP and Stats. Youll want to get either the Martial Arts ability [DSC] or the Arcane spell [Tower]. Find: Where the item can be found on the field Note 1: If a character has six or more of a certain skill type (i.e., lots of weapons skills or lots of magic spells), theyre considered proficient in those techniques. They tend to be the most versatile of the bunch. Characters with low Max HP are more likely to get 1HKOd. Shadow (Luminous) You can undergo a trial for these gifts. Stats that influence the effectiveness of arts and spells with which a character has innate talent are easier to increase. Theres also a chance for them to absorb the abilities of mech-type enemies. Drop: These enemies might drop the item after battle The following three factors affect Stat increases. When you do this, one of three things will happen: Once they absorb a monster, their stats get a boost, and they learn a new skill under the one you used to absorb the monster. You don't level up in the usual sense in this game; character advancement works differently for Not all damage formulas are straightforward. Plus, you can give them circuit boards that provide extra effects (i.e., gaining an extra skill slot). Its high WIL is also advantageous. The damage balancing is so off the wall that it can take a lot of grinding before your characters stop getting one-shot, but then because of that grinding as soon as you find somewhere new you have to contend with beefed up baddies right away. As such, you can expect old locations to have newer and stronger hostiles once you revisit them. I'll be calling it that from now on just for simplicity) I assume its cause Zero Sword > it, but I'd like to know by how much. what you need to do. You can replenish WP by resting at an inn. Mystics They can only increase HP, WP, JP, and CHA (charisma) normally after a fight. you might find monsters a fun class. I think it does something else, since using swords increases the stat, but I don't know if it's hidden mechanics are known. These guys have that as their sole means of advancement, and it's all up to random chance. actual plot, and you're forced to wander aimlessly until the plot finds you. For Time Lord, a good magic stat setup is 3 Suzakus. Around the midpoint of T260Gs scenario, hell be able to freely change between Body Types 1~8. And they all come with the gift for Mystic magic. For Mystics, if you want to focus on Mystic spells, you need CON, PSY and CHA. Sometimes the system doesnt operate in a friendly way. A characters innate talents. The side quests are wide open for anyone, you can visit all the major locations even if they arent relevant to you and you even have to find the flags for main story events on your own. This one is pretty barebones, all things considered, but if you're looking for a non-linear one Sometimes its a simple matter of returning to a specific character to initiate the next mission, but theres no railroading whatsoever. Status tests still need to come, and there's a very good chance I'm going to hold out for some more information on how they work rather than try to figure them out myself; due to Saga Frontier's delightful penchant for having similar-seeming attacks use completely different formulas, I'd rather not guess the wrong enemy to test on and have to redo everything once I know better. LP (life points) A character loses LP if theyre downed; any damage done to them while downed causes them to lose more LP. In the weapon slots, equip a shield that increases Stats (either DullahanShield or Mizukagami). Create a free website or blog at WordPress.com. A Stats total value, including bonuses from equipment. And stat growth is still what it usually is, so getting those bonuses loosely based on your actions still has that hype factor. Granted, yes, LightSword does too, but since that damage is based off his (awful) STR, I assumed it would be worse. It isnt as useful to newcomers as the feature in the Romancing SaGa ports that let you start over if you felt stuck. If your main character is not a human/mystic, or they have a spell from the opposing school, they cant go to the trial area. He has [BeamSword] instead of [MachineVulcan]. Strength and weapon damage determines Sword skill damage (based on my damage tests, the formulas have not been confirmed, afaik). "Mordero daghain pas duente cuebiyar/The fear of death holds not my heart! Talk to: Talk to this character to obtain the item Yep, this is a SaGa game. Because of how stats and skills work, its always a blast for me to build up my characters. This is just what most people would appreciate knowing before going in. For example, a melee character starting a combo with a suplex, while a sword character uses a big multi-hit combo with perfect timing based on the animations just looks awesome. Note that no gun skills are listed for Blue. there's a massive gap between the main quest and the endgame that forces you to grind before taking on the final boss. SaGa Frontier in particular is a game of its time, that era of PSOne releases from Square Enix when it was pumping out hit after hit. Reverse Gravity uses Con, Psy, and Int for damage. Thankfully, one of the remaster's defining features is adding that content back in, so you could reasonably make this one your first playthrough if you're playing that version. Saga Frontier: Comprehensive PC stat topic, (its also possible I'm blind and I just can't find the mention of it when you DID note it), Re: Saga Frontier: Comprehensive PC stat topic, Quote from: Dark Holy Elf on December 06, 2010, 05:52:07 AM. For first-time players, picking the right scenario is a key part of making a good first impression The manual calls them "Weapon Points", but they're actually called 'Waza Points', which translates to An enemy can still attack a character while they're down, and when they do, this is what goes down. Mabuhay! Be sure to check the Arts menu in SaGa Frontier Remastered so you can rearrange and seal certain abilities. mechanics as unusual as Frontier's, that's a death sentence when it comes to accessibility. Turns out the bad ending on that route required more work than the good one! Unlike most RPGs, these are refilled The ideal grinding locations are usually the Swamp in Yorkland and the Bio Research Lab in Shrike (these tend to have slightly higher enemy ranks). that still retains some semblance of structure (unlike Lute's), then this one's for you. SaGa games are often about withholding information, but giving you the tools and enough of a push to be able to figure things out. Then, a friend told me I got the bad ending. Theyre not particularly strong foes (aside from being immune to Water damage), but for some reason, its easier to raise Stats after this battle than in other encounters. Despite what people will tell you, this is NOT permanent. Humans Have straightforward stat growth depending on the actions you take during battles. This allows them to learn more advanced spells that cant be bought from any vendor: Anyway, the next section of our SaGa Frontier Remastered beginners guide talks about some easy methods to acquire a lot of cash. Can someone give a rundown of what the functions of each stat are? Youll need lots of WP to use strong attacks, but only Humans and Mystics can raise their Max WP value. Advancement for monsters is more of a maze and a gamble than an upward slope. At the end of battles, though, HP is fully replenished. But the scales just seem really off here compared to games like the Romancing trilogy. This one's so violently unpolished that it hurts. The methods for increasing stats differ for each race. Monsters These characters can absorb the abilities of various mobs you defeat. Or, 3 Mariches, if you are NG+'ing. But, a better one is 2 Suzakus and 1 Jotnar (+30 Con, Psy, and Int). Although you could allow people to use basic weapon physicals from any weapon, which would lead mages to default to Lethal Gun physicals. Of all the routes, Red's is the most straightforward. These are precious abilities that are impossible (or very difficult) to obtain for other Monsters. Making use of skills that hit multiple times and with strength that scales according to factors such as remaining WP & JP values and enemy strength is ideal. You're right, that probably should get a mention. I didn't list them for anyone else because I don't think anyone else really wants them, and I'm trying to keep the stat topic as light on clutter as I can get away with (you'll notice there are many options I don't list). The characters who are with you once youve finished the quests will obtain the gift for that respective school of magic. Instead, you increase the stats of your characters depending on the actions you do in battle. What do you think about that? If all the enemies disappear, simply move to another map and back to make them respawn. Strength primarily affects physical-based damage. Theyll have the gift once they come back. Unless Plural Slash was listed using said weapon, but I can't seem to find any mention of said weapon, thus unsure what's going on there. Intelligence determines how easy it is to learn new spells and gun techs. I understand why SaGa games utilize the level scaling, due to how dynamic character progression can be. And perhaps most exciting of all are the different combos you can activate, which see characters smashing their skills together for a buttload of extra damage. It also impacts which Phantasm beast appears with Phantasm Shot. Big reveal: I'm a pickle. Also, the plot is just a lot of good cheesy fun. Or are Katanas somehow weaker than swords? Physical techniques (as well as every technique used by monsters) use these up. Well take a look at the most efficient training techniques for each of the four races. Youll want to keep in mind that the games four (er, five) races differ in how they level up and acquire skills: So, what about unlocking weapon skills and magic spells? After the duel with Rouge, Blues Max JP, INT, WIL, and PSY double in value, so these values can be calculated in advance. Boom! Psychic affects magical-based damage and may have some affect on debuffs. Just what is involved in making the strongest characters? Remember that you can recruit Silence in the Shadow Trial, so do that one first if you want him! Enemy strength. Quicksaving instead of hard-saving is sometimes necessary. Just kidding. In SaGa Frontier, things are a bit more open, in ways that make the non-human characters feel less defined than usual. You can run into other protagonists and even recruit them in your party, even if their story is totally different. The Cockatrice and Reaper Phantasms deal increased damage, compared to the other 3 possible beasts. If you've got Max HP caps at 999, Max WP & JP at 250, and Stats at 99. Oh, Lute. These are the values used when calculating damage. As you can imagine, mystics take a bit of careful strategy to build up, but that just makes it more fun to use them, in my opinion. It has [RepairPack] and high WILdefinitely the one to use for a Mec party. If you like how fusion works in the Shin Megami Tensei games, Blue (who is identical to the version of Rouge you vote on, of course) is coming soon, OK, don't worry! with the ones you like best, that's perfectly fine, after every battle by default. The most importants stats are STR and CON. refill over time when a character is not in the active party. To increase their other stats, they have to absorb If you don't use Phantasm Shot, CHA is effectively useless. "Reputation is what other people know about you. T260G have a unique Sword (Laser Sword? Save early, and save often! Despite some very confusing design Talk to: Talk to this character to obtain the item Note 2: Randomness also comes into play when were talking about combos. The background was ripped by Reichu of The Spriter's Resource. Unfortunately, That scaling, which isnt uncommon in SaGa, is a bigger problem here in SaGa Frontier than I expected. Find: Where the item can be found on the field That said, the skill system in SaGa Frontier rules. Armor should have not only high defense, but also good element resistances. Jason's Steam library has 1,400+ games at the moment so he definitely has a lot of things to talk about. Type 1 has the most available equipment slots, Type 4 has balanced offense and defense (Or Type 6, if there are lots of Mecs in the party), and Type 8 has the most efficient built-in parts. But like Xenogears, SaGa Frontier didnt quite get to be the game it was meant to be. experimentation and reading various materials online (including the game's manual! Its a good idea to always have one basic attack (or an area attack) and an all-targeting attack. Guns are storebought equips. Clearly we need to have temp stats for White Rose and Mei-Ling. Some are even in direct opposition to each other, which means you cant learn counterparts (there are ways to do this, but these are relegated to specific characters or a few tricks which I wont explain here). Heavy Weapons can also be used, but isnt recommended since it will become more difficult to raise Stats. These characters' stats go up at the end of each battle. Each race has unique methods for gaining abilities, but the strongest ones are always hard to get. Players should fight as many battles as possible to get the most out of their characters. At the end the boss mustve had 100,000 HP, and I barely won. The biggest weakness is the lack of equipment slots. When trying to gather programs, its more efficient to equip items that raise INT ( P. 146). This is the only Type that can use [KAMIKAZE-Crush]. [11:53] <+Meeple_Gorath> me reading, that's a good one. Its parts grant high Stat bonuses and [V-MAX] is strong. The connection between Spells and JP is similar to that of Arts and HP , but with a few differences: JP can be restored using items such as Magi-Water and XMagi-Drink, Some abilities change depending on the remaining JP value. If youre new to SaGa Frontier, you wont notice it but thats a good thing. This is the only Body Type that can use [Hammer], but is otherwise unremarkable. Gun damage is based off WIL (Blue's is 99), so everyone else does less damage than him, and Blue's gun damage is already pretty bad, and only worth listing for the reason hinode said: it lets him beat magic immunes. Meanwhile, WP and JP tend to increase whenever you use guns/weapon skills or magic spells respectively. SaGa Frontier is a game I started playing through, recently. The following items included in the list can also be obtained at the Junk Shop in Scrap ( P. 210): LethalGun, SonicCannon, Thunderbolt, ExcelShield, WarLordArmor, LaserScope, MirrorGlass, and CyberGlove. Asellus the Half-Mystic has the special traits of both Humans and Mystics, but using MysticChange (which lets her use the abilities in her Mystic equipment and applies the relevant Stat bonuses) takes up a turn and after transforming, she wont be able to increase stats other than CHA. WP (weapon/waza points) Think of WP as your mana for weapon skills. And ladies who dress like men. You never know what youre going to run into in a new area, especially since the enemies strength scales up (theres a ceiling, and bosses are static) based on your total number of battles. I lost count of how many times a monster one shot people in my team. If successful, youll absorb that foe to gain an ability as well as stat boosts (i.e., the Dullahan in the Bio Research Lab provides great stat boosts). I havent played the original SaGa Frontier, but its obvious whats new here. If you have a Silverspread (+22 Psy), then try 1 Unicorn (Faeblade), 1 Suzaku, and 1 Jotnar. So, you know that whole "absorbing" thing I've been talking about with the last three races? When a character is down, they're not strictly "out" yet; as long as they have some of these, they can be healed back up, and will automatically revive outside battle. There are also situations, like the final boss in one scenario I mentioned above, where the numbers just suddenly rocket up in a way you cant anticipate. effectively, you level up what you use. Youll also want to have programs like [MecSonata] and [ShockSoldier] for hitting all enemies and [TigerProgram] and [Magnify] for boss battles. Theres no EXP bar that you need to fill, followed by a bright light signifying that youve leveled up. Sword Arts and other weapon attacks use STR, Martial Arts and abilities like [Tackle] use STR and QUI, Guns and Heavy Weapons use WIL, and Spells use INT and PSY. Later games go a step further by giving certain characters little pushes towards specific combat roles, such as the different classes in Romancing SaGa 2. SaGa Frontiers soul lies in its Free Scenario System. There are, I believe, three major pillars to that system. don't expect much from the plot. trying out at least once. Third, theres no linear path for anything. Vitality primarily affects damage reduction. Note 1: Characters can still have stat boosts as long as they attempt an action. When a character's LP goes to 0, they go down for the count, and have to be brought to an Inn (or use a Sanctuary Stone) to refill this stat. Youll definitely want to make use of Type 3s [KAMIKAZE-Crush] and Type 2, 4, 5, 7, and 8s [Magnify]. This refers to weapons and armor. As for Evil magic, only the character Zozma has these spells. A Humans Max HP and Stats increase depending on his or her actions in battle (see the chart below). I did actually test PluralSlash using it and the 20 STR setup (unsurprisingly it comes out below DestructionBeam), so I'll get that up at some point. Other stats include STR, INT, WIL, and the like. The enemy takes a little damage, and if it kills them, they get absorbed. At the same time, we grouped everything by category and included detailed information such as how to obtain each item. Its easier to gain stats when fighting high rank enemies (excluding the strength of minions and their ranks). Max HP is even more important for Monsters since Breath type abilities become more powerful as the gap widens between Current and Max HP. If they go down to zero, then we've gotta talk about our next stat Obviously stands for "Life Points". If the monster has high INT or WIL, then equipping a PurpleEye and using [PhantasmShot] isnt a bad idea. Many of the skill animations are also super cool, especially considering Frontiers age and art style. A copy of this game was provided by the publisher for review, Interview: Talkin SaGa Shop with Square Enix SaGa leaders Akitoshi Kawazu, Hiroyuki Miura and Masanori Ichikawa, Collection of SaGa Final Fantasy Legend Review | Three Games With Two Names, Bright Memory Infinite Review | Infinitely Dope. the equipment to spare, you can make these guys into nukes very quickly. This one has my favorite story, but in the original PSX version, there's a massive gap in the 2nd act where they didn't have time to implement much Is the high WIL enough to make up for it? If you raise Max HP and defensive power (VIT and DEF), your defenses will be perfect. From what I read, assuming it was read correctly, he assumed White Rose was present the whole game (i.e., joins immediately in Assless' quest, stays on until the end like in Emelia's quest). The stats that grow depend on what you did in battle; Square Enix, only a few months after releasing a compilation of the original SaGa trilogy, has dropped another classic revisit, this time one from the PSOne era that has received a significant facelift. It also affects physical-based damage, but much less so than STR and MOB. SaGa Frontier Remastered has several types or schools of magic. When fighting battles in rapid succession, your basic strategy will be to use attacks that consume as little WP & JP as possible. the more fitting "Technique Points". High stats and strong weapons wont do much of anything unless used with the right abilities. I'm pretty sure that Lethal Gun is just there to slaughter the Worker 8s of the world under Overdrive/Status Rune. So while whats here isnt everything and couldnt be, its awesome to see the creators get to make a fuller version of such an ambitious game. At one point I started my route over because I literally couldnt fight the enemies and foolishly saved in that area. Mechs These robots are also straightforward in that they can equip almost any gear piece out there (even stacking bonuses). Concentration, Psychic, and Intelligence (in that order) determine human/mystic magic damage, Silverfang (Silverspread sword ability), magic-based Mystic absorb ability damage, magic-based monster damage, certain Mec ability damage, and certain heavy weapon damage. All that said, I think mystics are worth Point refers to [Tower] and [StasisRune]JP increases the damage dealt by the former and the number of turns an enemy is immobilized for the latter. For example: throws consider target weight, in addition to the standard STR, MOB, VIT values, breath attacks are determined by VIT, the 3 magic stats determine likelihood of Deflecting with Light Sword, and, so on. The performance of each type varies as shown in the table below. Other factors such as the number of turns in battle, party size and formation, and the strength of attacks used have no effect on Stat gains. SaGa Frontier Remastered has the following attributes for you to take note of: SaGa Frontier Remastered retains the core concepts of the original when it comes to leveling (its definitely not something youre used to in the traditional sense). Even better, with the exception of Despair and Yorkland, you can keep holding down the button or use a controller with rapid-fire to blaze through consecutive battles. Concentration and weapon damage determine technique gun damage, laser heavy weapon damage, and missile heavy weapon damage. "Cube" is mentioned without any explanation, and Note that mixing tech types has the effect of diluting your stat gains. Page created in 0.273 seconds with 38 queries. Now, if you have the time and patience to try each scenario for a few minutes and go forward With respect to the new content, theres quite a lot! The original story had to be elaborated in a book that came out later, and was never officially translated. However, unlike other RPGs, the formula changes depending on each skill or spell. But its pointless to have high Stats without programs to use them. Right at the start you get to choose a protagonist, and each story is distinct. Take note that this is NOT an in-depth FAQ. Nusakan doesnt come equipped with MysticMail, leaving his armor slot free for something else like a PowerSuit, making it possible for him to have high defense. For instance, HP tends to increase normally every other fight you finish. I thought it was stronger than the Zero Sword, and it should be legal to him since you need him with certain stats to even get it!